SwordHeart  is a roguelike dungeon crawler where you control a heart. Explore, fight, upgrade and survive.                                                                                

Each floor increases the difficulty with stronger and more numerous enemies

HOW TO PLAY

Controls

ActionKeys
Movement WASD or Arrow Keys
OptionsO
Close menus ESC

Basic Instructions

  1. Select your class from the main menu
  2. Explore the dungeons by moving from room to room
  3. Defeat all enemies in each room to unlock the doors
  4. Collect coins and items from defeated enemies
  5. Visit the shop (🏪) to buy upgrades
  6. Face the boss of each floor to advance
  7. Survive as long as possible

Characters:

ClassWeaponSpecialty
🧙 Mage Magic Wand Auto-fire, high speed
⚔️ Warrior Sword and Shield Tank with protective shield
🏹 Rogue Fast Bow Criticals and evasion
✝️ Cleric Sacred Mace Regeneration when clearing rooms
🚶 Wanderer Random Balanced without modifiers
🎸 Bard Magic Lute Constant area damage
💀 Necromancer Scythe Resurrects & heal defeated enemies
🔥 Berserker War Axe More damage at lower health, heal when kill.
🗡️ Assassin Twin Daggers Devastating criticals, high evasion


Notes:

This game is a prototype of an idea I had, and 90% of the code was generated by AI, so even though I've adjusted certain parameters, it may not be perfect.

SwordHeart is inspired by:

  • The Binding of Isaac 
  • Risk of Rain
Updated 1 hour ago
Published 15 days ago
StatusReleased
PlatformsHTML5
Release date 14 days ago
AuthorXavier Arpa
GenreRole Playing
TagsAction RPG, Arcade, Difficult, Dungeon Crawler, Fantasy, Local multiplayer, Multiplayer, Roguelike, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any)
AccessibilityHigh-contrast
MultiplayerLocal multiplayer, Ad-hoc networked multiplayer
Player count1 - 4

Development log

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